Showing posts with label Mac. Show all posts
Showing posts with label Mac. Show all posts

Wednesday, August 10, 2016

Rogue Robots (Ultratron review)





Quick Facts:

Developer: Puppy Games
Initial Release Date: March 18, 2013
Platforms:  PS3, PS4, PS Vita, Wii U, Xbox One, PC, Mac, Linux
Rating: E

Intruder alert! Sirens scream everywhere as you try to stay alive. Colorful sparks flood the screen as each robot is destroyed with deadly precision. Lights flash over the metal assassin as he fills the arena with sparks and coins that it must collect. With each defeated adversary, you feel a unique sensation. Blood pumps through your veins as techno music fills the neon backdrop with an underlying sense of urgency. You must escape, but there is a fear creeping deep within. What if there is no end? 

You ignore the thought and focus on the last few enemies in the room creeping towards you. Within seconds they erupt in sparks and currency. The game pauses. Is this the end? No. Suddenly, the game transports you to a different room altogether, letting you upgrade your weapons, repair your shields, and install little helpers that can fire on their own. A deep suspicion starts to formulate inside of your brain as you look at the options laid out before you. If this factory wants you dead, then why are they allowing you to become more powerful? Do they want to see you destroy all of their hard work? 

Ultratron never answers these questions. Instead of weaving a narrative to explain your actions, or why everything wants to shoot you, it assumes you aren't here for answers. You're here for a challenge of wit and reflexes. This isn't a story driven indie masterpiece like Limbo or Braid. It's a retro style throwback to a simpler time when games didn't need to say a word to demand your attention. 

Everything from the neon graphics to the simplistic gameplay brings back memories of dimly lit arcades filled with gamers trying to reach the coveted top score. The main difference between this new generation of retro style twin-stick shooter (where you control the character with the left joystick, and aim with the right), and previous shooters is that your competition is far greater. While the arcade dwellers had each other and the occasional visitor to compete against, Ultratron unites the world.

When your little robot friend finally bites the dust (and it will), the game greets you with your score, and then how insignificant your efforts were compared to the world's elite gamers. It can be disheartening to realize that the hour you pumped into surviving endless waves of malicious robots only netted you the 123,456th place on the leaderboard, but that is where the longevity of the game comes to the forefront. Some may seek to conquer the world with their amazing skills and razor sharp reflexes. With time and effort, they may reach the top and have their name forever remembered until someone surpasses them. That is the brutal irony of achieving the top of a leaderboard. You're only recognized if you remain there. If you are not the competitive type, then these leaderboards will probably be irrelevant to you.

But, if you are in the mood for an intense, neon filled adrenaline rush then I'd highly recommend this game. Just don't expect to be involved in a deep narrative or complex gameplay. It's a simple shooter with one specialty that it does really well...destroy your rogue robot as fast as possible.

(At the time of this writing, this game was free to PS Plus members on PS3, PS4, and PS Vita, which is where I received my copy for review. If you are interested in getting the game and are a PS Plus subscriber, now would be the best time.)






Monday, August 1, 2016

Journal of a Time Traveler (Life Is Strange: Episode 1 review)


Quick Facts:

Developer: Dontnod Entertainment
Initial Release Date: January 29, 2015
Platforms: Linux, PC, Mac, PS3, PS4, Xbox 360, Xbox One
Rating: M (Blood, Intense Violence, Sexual Themes, Strong Language, Use of Drugs, Use of Alcohol)

WARNING: THIS GAME IS NOT APPROPRIATE FOR CHILDREN OR YOUNGER TEENS

Dear Journal,

Everyone thinks I'm a freak. It's not easy being the new girl at Blackwell Academy, especially if you don't know how to communicate with the outside world except through clicks of the camera. You see, I capture the world in brief, immortal glimpses. My eyes notice light, color, and texture, and I seek to catch that moment in time. In pictures, one can witness a scene in this world's ongoing play. It's like preserving a piece of life, holding it captive within the borders of a simple piece of paper.

When I show people my work, it's like letting them glimpse into my soul. It's not just a photograph, it's like...like letting someone look through my eyes, and feel my raw emotions. Each picture I take shows them another piece of who I am. That is why I couldn't turn in my work today.

If my professor saw it, he'd probably laugh at it. He'd dismiss it as the work of an amateur, and leave me with a crushed piece of my soul. Nothing would be good enough for him. He's famous around the world as a brilliant photographer, and I'm just me. Nothing special, nothing to admire, nothing to appreciate. Wow, that got depressing.

Something was different today though. Ever have that feeling that someone is watching you? Yeah, it's similar to that, but on a deeper level. I felt like...like someone was looking at me and making judgements based on what I did. I tried to keep myself together, but for some reason I kept seeing chalky, white letters appearing above random objects. It freaked me out but I kept my cool. No one needed to think I was even more of a freak. 

These notes kept showing up everywhere, but only on certain objects and people. Am I crazy? Maybe. I tried to sneak out the door to gather my thoughts, but my professor stopped me. I came up with some lame excuse why I couldn't turn in my photography assignment and a little note popped up next to his head. "He will remember that," it said. What the heck? 

I ran to the bathroom to gather my composure...and then was back in class again. The same...exact...place. I still don't remember how I got there, but I know something was wrong. Everyone rehearsed the same lines I heard before, like I was on some kind of film set and my class was a group of actors. I might be crazy, but I think I have a superpower. Get me a cape and a catchphrase because I'm here to save the day! I must be losing it.

Apparently I can manipulate time, which is pretty rad. The rest of the day I spent using my time manipulation abilities to change things. I'm a hero! Maybe this little freak can actually do something for once to help humanity. Taking pictures is fun, but something about running around saving the day sounds better. Of course, there still was that feeling of someone watching me...and judging.

I hope nobody reads this journal entry or they're going to think I'm crazy or stupid. Who cares? There must be a reason for me to have this power, and I haven't found out why yet but I have a feeling that this is just the beginning of a long journey. If there is anything I learned today, it's this...

Life is Strange.

- Max Caulfield

Wednesday, July 27, 2016

Desert Delivery Boy (Rage Review)





Quick Facts:

Developer: Id Software
Initial Release Date: October 4, 2011
Platforms: PC, PS3, Xbox 360, Mac
Rating: M (Blood and Gore, Strong Language, Intense Violence)

WARNING: THIS GAME IS NOT APPROPRIATE FOR CHILDREN OR YOUNGER TEENS

Heat can do strange things to a man. It drains you of life, slowly dehydrating the body until the only thing you can feel is a steady burn and the dryness of the throat. Most can escape the heat's manipulation, but in the desert, no one can see you sweat. Well, unless they are near you, then they see you sweat a lot.

In the world of Rage, you are the victim of a post apocalyptic kidnapping. There is no telling how you got in this situation, but it doesn't matter. Before long you are rescued by a mysterious stranger, who takes you on an exhilarating ride through the wasteland to a safe haven. You decide to rest your head and try to regain your strength as the stranger tells you everything will be alright. The harsh light of the sun starts to fade slightly as you close your eyes. "We're here!' the game tells you and immediately pushes you out of the car. 

You may think that you've been sleeping for a long time, but then you realize something. The safe haven is only a few hundred yards away from where you were held hostage. I'm not an expert on rescuing people from prison or anything, but wouldn't it have made more sense to escort someone a little further away? Especially when the escape was not exactly stealthy?

Well, sooner or later you won't care how far away your makeshift prison was. You may even think that you are of some relative importance, since someone came all the way out there to save you. In their dire need, this small group of wasteland survivors rescued you from the maw of the marauders. Yes, you are the chosen one, and with that thought you raise your head in high self esteem. 

With your newly discovered stride you saunter over to the bar and ask for a weapon. In order to get down to business protecting these here folk, you'll need yourself a trusty gun. These people need you after all, and you're here to return the favor of your rescue by lending them your sly wit and razor sharp focus and...

"Oh, in order to get that you'll need to fight some bandits. Take this here boomerang with ya." The bartender says.

Out of all the guns this town has, including the one the bartender is HOLDING right in front of you...he gives you a boomerang. It's called a wingstick, with razor sharp edges and is surprisingly useful once you start decapitating random angry people who like to swing off of chandeliers but that is beside the point. He gave you a boomerang.

Once you finish that whole ordeal, taking in the desolate but well rendered scenery, and killing the last balletic bandit, a voice crackles over the radio.

"Good job! Come on back to base." It says in a gravelly attempt at a western voice. Somehow, they managed to see everything. You whip around, looking at every crumbled piece of stone and coughing as the sand enters your mouth that is gaping open. Apparently, the bartender is psychic.

After you get back to base with new bandit blood on your hands (and pretty much everywhere else it seems) you are ready to really get down to business. The bartender smiles dryly and gives you the gun, but then he asks you to deliver an important letter to a nearby colony. This is your chance! Not only are you the chosen one, but now you will be famous!

With that thought you race over to the garage to claim your ride. Dust kicks up from your feet as you sprint over to the mechanic, who is leaning against the counter. At the press of a button you ask for your duly deserved dune buggy.

"Well hi there," he replies, "I see you're looking for a buggy. Well, see the thing is, some bandits across the way stole some of my parts, and I need you take care of them, and bring the parts back so that I can..." Before he finishes you realize the trap you are in. You are not the chosen one. All you are is a murderous errand boy. 

After hours of running errands just like these, I honestly stopped playing Rage. It's a three disc game (at least on Xbox 360), and I feel like the first two are tutorials for a story they might introduce in the third disc if they get around to it. To be fair, the gameplay is tight, the graphics are beautiful (in the deserted wasteland, fifty shades of brown kind of way), and the music is great.

In fact, the whole game thrives on it's atmosphere, which is well done, but isn't engaging enough to warrant being someone's errand boy for three hours straight. It was fun trying to outwit the bandits the first time, but when you are doing it repeatedly for no reason other than the game couldn't think of what else to do with you, it becomes tedious. 

If you can get past these first few hours, then maybe the story will start to develop and you'll enjoy it. There is even a multiplayer mode where all you do is run errands, so it cuts out the middle man. It's mindless fun, but it's nothing to write home about, even though I'm writing about it here. I'm guessing you want to know my final verdict? You've read all the way down to this last sentence, and you want to know whether or not I recommend the game.

Well, see the thing is, in order to get my final verdict, I'm going to need you to get rid of some bandits...


Wednesday, July 6, 2016

House Simulator (Gone Home Review)


QUICK FACTS:

Developer: The Fullbright Company
Initial Release Date: August 15, 2013
Platforms: PC, Mac, Linux, PS4, Xbox One
Rating: Not Rated (Strong Language, Suggestive Themes)

It was a dark and stormy night. Rain spatters against the window as you suddenly arrive at your front door. You don't remember how you got there, or why you have this odd sensation that there is nothing beyond your front porch. You peek out the window only to see the inky blackness of the night, along with some weird pixelated rain dripping down the glass.

Within a few minutes, you realize that you don't have a key to your own house and have to go looking for it by throwing random objects around the room. In little fits of frustration you manage to toss a series of random objects in telekinetic rage, looking for a key that a voice in your head says must be around somewhere. Finally, you find it under a stuffed animal. Naturally.

As time goes on you explore the interior of a normal looking house, force pushing doors open and maneuvering the laws of physics to open drawers towards you by looking at them. You soon realize that objects take on a mysterious white glow when you get near them, indicating that your force powers will work on them. This is not a Star Wars game, just to be clear. It's an odd little story driven walking simulator called, "Gone Home".

I never realized I wanted to go around an abandoned house and look through stuff until now, and the game captures that immersion decently well. I can turn lights on and off, flush toilets, turn sinks on, and open drawers all through the power of my mind! In fact, if I could do this in real life, I would never leave my house. I'd just wander around using my telekinetic abilities on all of my belongings until I got skilled enough to become a Jedi knight! Honestly I don't know why I have Star Wars on the brain today, anyways...back to "Gone Home".

Surprisingly there actually is a decent story in this game. For some reason it's all told through the voice of the main character (who is you) narrating her own life to herself. I don't know about you, but whenever I have a memory, I don't narrate what happened to myself. I am fully aware of what went down because I was there. Sam, the main character, is a spunky, rebellious girl who likes grungy rock music and exploring her house using the force.

As you progress through the game, you hear more tidbits about her life, as told by her to herself, and things get more complex. What started off as a simple drawer opening simulator turns into a twisted mystery. Where did her family go? Why is everything abandoned in the house? Where did Sam get her telekinetic abilities? Why does she not have feet, hands, or any physical presence? Is she a ghost?

I cannot answer any of these questions, since that would spoil the story, but I can tell you one thing for certain. I never finished the story. You see, the game was going along smoothly until Sam started narrating about a certain aspect of her life. Without spoiling too much let's just say that I was getting a little feeling in my gut that she was speaking of one of her female friends too fondly. At first it was kinda sweet, hearing her talk about how she liked spending time with this friend of hers, and how they used to hang out and play video games, but then everything changed. What started off as a narrative of friendship evolved into something a little more intimate than I would've preferred.

Overall, if this narrative arc does not bother you, and you don't mind a slower paced game laced with an intriguing mystery, then I'd recommend it on it's ability to immerse you as a player. There are even some spooky elements intertwined in the story line that could intrigue you, but don't expect the game to turn into horror. It never reaches the point of being scary, but it is a little spooky.

If you like mysteries, and are into moody lighting and sound effects that draw you into a virtual world, then I'd recommend you go home...where you will find out that you have telekinetic powers and are secretly a Jedi.